![]() There are 2 times the parkour moves in this game compared to the original, such as wall sliding.All objects in the game are physics-based and can be used to parkour.When the dev made too much sound, he had to immediately run outside, at which point the infected chased after him until they reached the sunlight. Him moving around, avoiding making any sound, and shining his light on the infected, heavily resembled a similar scene from I Am Legend, in which Will Smith's character chases after his dog in a building filled with infected during the day. There are incredibly visceral, user-generated moments throughout the game: in the demo, the developer playing decided to sneak past a few bandits by entering a building and climbing to the top, but there were dozens of infected in there, “sleeping” during the day.There are remnants of past events littered throughout the city: infected inside stories, since that’s where they were (as people) when the infection started spreading they were looting the stores when they got infected. ![]() The city is 4 times the size of all the Dying Light maps combined.It’s set in a fictional European city - "the last human settlement trying to survive" - 15 years after the apocalypse.Techland has been working on the game for more than 3 years.Here's everything we learned about the game from that hands-off demo: Techland held an extended, behind-closed-door gameplay presentation for Dying Light 2 at E3 2018, and Screen Rant had the chance to check it out. Related: Dying Light 2 Is Finally Happening And We Love Its Gameplay
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